When you think of Virtual Reality Oasis, I am sure the movie and novel Ready Player One must come to mind. Sansar is Linden Lab‘s next generation online virtual world. Using the upcoming virtual reality technology as its medium, Sansar was released more than 2 years ago in July 2017. Linden Lab’s calls Sansar “an oasis for self-expression, exploration, and live events in a virtual world, where players shape the narrative as it unfolds“. Similar to Second Life (Linden Labs) initial Online Social Virtual World, Sansar allows creators to continue to build and develop within this environments. I plan on updating the post frequently as Sansar grows and new content is added to this upcoming virtual reality world. It seems that over the last couple of months many new live experiences have been added along with new worlds to explore.
- You do not need virtual reality to enjoy Sansar. There is a desktop mode available to users.
- Linden Lab’s lists the compatible headsets as HTC Vive and Oculus Rift. Steam and SteamVR is needed for us with the HTC Vive but is not needed for the Oculus Rift.
- Windows Mixed Reality is not yet listed as officially supported. Reports from March and April of 2019 show Sansar not working correctly on Windows Mixed Reality. I was able to test Sansar on Samsung Odyssey earlier this year and confirmed that the controls worked.
- Sansar is a free to use and enjoy. There are premium subscriptions (starting at $9.99) that allow creators and developers additional capacity. Within Sansar, users can also purchase tickets for various entertainment experiences such as concerts and comedy shows.
- Similar to Second Life, Sansar has an in-world virtual economy. Second Life of course has a significantly more robust and development economy considering it has been building it since 2003. Sansar’s unit of currency, the “Sansar Dollar” can be purchased online using the Sansar dollar exchange.
- Sansar’s economy allows users to buy and sell virtual creations for Sansar Dollars. I have not been able to find a great list of actual fees charged on sellers but the following article shows Liden Lab’s comments on the subject.
- The concept behind in-world virtual events is a really interesting one. It is working on developing its events offering, with some notable events being added in the last couple of months. The partnership with Monstercat shows a step in the direction of providing live events for users on a weekly basis.
- After the wide success of the Second Life economy, I am confident that Linden Labs understands what fees and splits to implement to consistently grow its virtual world economy. Similar to the real world, Virtual worlds have GDP’s which references all of the money that exchanges hands for goods and services. Using the best mix of “taxes” on the overall economy to both profit Linden and keep creators and developers interested in providing new content will allow Sansar to continue to grow its overall mix of content. As much as no one really enjoys paying fees on products sold or land rent (as was charged in second life), it is a large part of allowing Linden to continue to grow and maintain their virtual worlds.